![]() 00FA is a unique wide room using the Sektra Temple background.There are 54 identical, empty single-screen-wide rooms with background appearing like the Ice Fortress.The remaining unused rooms are as follows: Notably Room Numbers between 037A and 03D7, as well as all rooms ending in FB or FC, produce glitched results and do not seem to exist. The list of used rooms extends from 0000 to 03FF, with several gaps along the way. Every room in the game is assigned a unique two-byte "Room Number" at address 7E3CFF (wide rooms take up two room numbers). Not yet located in ROM, some greenish rocks found in the Snowfield region of the World Map in the same manner as above.ĭragon View has a few normally-inaccessible rooms. Not yet located in ROM, what appears to be a glowing skull found in the Underworld region of the World Map in the same manner as above. The plant on the right is the only unused scenery object found that scales with distance. Not yet located in ROM, these bits of World Map scenery can be seen in-game by hacking unused scenery object numbers into a map tile in the Mt. The sign is a reference to the ANAKs from the original Drakkhen. Not yet located in ROM, these are loaded to VRAM in every town. Oddly, found in ROM at 053B60 is a large portion of Abu's sprites from Aladdin for the SNES! These sprites are at exactly the same address in both ROMs, but partially overwritten in Dragon View.įound in ROM at 187980 is some Japanese text reading "Item Transfer". These images may not have been ripped properly and thus may not be original size.įound in ROM at 16D600 near some magic effects used in the Giza cutscenes.įound in ROM at 1DE280 near the compass dot and the serpent scales animation.įound in ROM at 03FD20 are pieces of some kind of person, not organized as shown.
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