![]() Still, if you were a fan of the combat in the base game, then there’s plenty here to whet your whistle. Since there is so much time spent grinding enemies, I am disappointed that every enemy I kill isn’t making my team any stronger. Once I got the hang of it, I found the combat fun, but I still feel that this is another instance where the decision to have combat give no experience points is a poor one. This expansion has a much heavier focus on combat than the vanilla game. ![]() Zahua and the Devil can come back with you to the main game, so don’t worry about losing them once the fun in the snow is over. This is a developer that knows how to write, and it’s clear even in the minor characters that appear only for a short time. These characters both have their own backstory and personality with quality that we have come to expect from Obsidian. Your two new adventuring buddies are the Devil of Caroc, a snarky living machine with a penchant for murder, and Zahua, a dual-wielding monk with many a humorous musing. The two new party characters do help to alleviate this, however. The plot here is fairly thin, and the payoff did not exactly make it all worth it. If you’re looking for more of the deep, complex story found in the vanilla game, I’m afraid you’ll be more than a little disappointed. And thus begins your quest to get into the Battery and get yourself some sweet, sweet loot-I mean help save the village. In case your Watcher doesn’t care, it appears that the cult you’re hunting has also come through looking for a way into the Battery. The people of the village need you to find a way into Durgan’s Battery, a long deserted dwarven fort believed to house a legendary forge. Upon clearing the village of these ogres, you go on to meet the chieftess of the village, who explains to you their plight. Being the benevolent soul that you are, you gather up your buddies and begin your journey north, whereupon you find your destination under siege by ogres. The village of Stalwart, located in the frozen region to the north known as the White March, requests the aid of the Watcher. Story We’re back in the Dyrwood, hunting down cults and reading people’s souls-the usual-when the steward of Caed Nua receives a letter. If you have no saves before this point of return, you’ll have to start over if you want to play this expansion. The White March: Part 1 is the first of a two-part expansion for the game, and is inserted after your Watcher takes control of Caed Nua but before the point of no return near the end of the game. You can read all about how much I loved the vanilla game, and about its content, here. I am back in the world of Pillars of Eternity, and it is a welcome return. We are beset on all sides by bandits, ogres, and mercenaries, all in pursuit of an unknown prize. I’m trekking through the icy tundra, the cold eating away at the stamina of my party.
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